Force Cyclone
Force Cyclone
Puts the player on a force cyclone taxi path which will drop the player after the path ends.
WR - Need to add a mechanic that saves the player if the raid takes a certain action.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141005744373029141 |
Combat log ID: | 1790412951912448 |
FQN: | abl. |
Star Wars name: | Force Cyclone |
Other languages: | Machtzyklon Cyclone de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. flashpoint. eternity_ vault. soa. force_ cyclone Conditions: - <
- If CASTER is positioned ≤ 70m to center of TARGET
- If CASTER is positioned ≤ 70m to center of TARGET
- If TARGET does not have any effect with the tag tag.abl.flashpoint.eternity_vault.soa.psychic_bond
- If TARGET does not have 1 or more effects with the tag tag.abl.flashpoint.eternity_vault.soa.ball_lightning
- If TARGET does not have 1 or more effects with the tag tag.abl.flashpoint.eternity_vault.soa.force_cyclone_immunity or tag.abl.flashpoint.eternity_vault.soa.psychic_bond_immunity
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Global ID: 16140923167927147069 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. soa. difficulty_ 1. force_ carry/12/1 - <
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0.9
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. soa. force_carry_cast - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER
- [15s]
Force Cyclone
You are caught in a Force Cyclone!Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 0 Tags: tag. abl. flashpoint. eternity_ vault. soa. force_ cyclone Hydra script: hyd. location. flashpoint. raid. eternity_ vault. enemy. difficulty_ 1. boss_ soa. inst_ soa Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16140926466462031652 Combat log ID: 1790412951912708 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. soa. difficulty_ 1. force_ carry/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook force_carry
- Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. soa. force_carry_lift_short - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- 2
- Just before this effect is removed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [120s]
Effect #3Slot: Debuff Duration: 2m 0s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. eternity_ vault. soa. force_ cyclone_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2m 0s
- Max Duration = (time) 2m 0s
Conditions: - <
- If CASTER has one effect from Passive Immunity
Passive Immunity
Immune to movement-imparing effects (Snare, Root) and effects that might move the turret (Knockdown, Physics)
FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.passive_immunity
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140925366950403731 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. soa. difficulty_ 1. force_ carry/12/3 - Set Duration
- [hidden] [120s]
Effect #4Slot: Debuff Duration: 2m 0s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. eternity_ vault. soa. force_ cyclone_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2m 0s
- Max Duration = (time) 2m 0s
Conditions: - <
- If CASTER has one effect from Passive Immunity
Passive Immunity
Immune to movement-imparing effects (Snare, Root) and effects that might move the turret (Knockdown, Physics)
FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_2.passive_immunity
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140919869392262418 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. soa. difficulty_ 1. force_ carry/12/4 - Set Duration
- [hidden] [204s]
Effect #5Slot: Debuff Duration: 3m 24s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. eternity_ vault. soa. force_ cyclone_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3m 24s
- Max Duration = (time) 3m 24s
Conditions: - <
- If CASTER has one effect from Passive Immunity
Passive Immunity
Immune to movement-imparing effects (Snare, Root) and effects that might move the turret (Knockdown, Physics)
FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_3.passive_immunity
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140918769880634177 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. soa. difficulty_ 1. force_ carry/12/5 - Set Duration
- [hidden] [204s]
Effect #6Slot: Debuff Duration: 3m 24s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. eternity_ vault. soa. force_ cyclone_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3m 24s
- Max Duration = (time) 3m 24s
Conditions: - <
- If CASTER has one effect from Passive Immunity
Passive Immunity
Immune to movement-imparing effects (Snare, Root) and effects that might move the turret (Knockdown, Physics)
FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_4.passive_immunity
- Can only be called by other effects
- If CASTER has one effect from
Global ID: 16140922068415518824 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. soa. difficulty_ 1. force_ carry/12/6 - Set Duration