1. Abilities
  2. trooper
  3. storm

Storm

chargedplating

Storm

Storm a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Using Storm grants Battering Blitz, resetting the cooldown of Storm and increasing movement speed by 30% for 6 seconds. While Battering Blitz is active, Storm may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.specialist.plasmatech_mods
  • apc.tutorial.trooper.vanguard.plasmatech.1
  • apc.tutorial.trooper.vanguard.tactics.1
  • apc.tutorial.trooper.vanguard.shield_specialist.1
  • apc.trooper.specialist.tactics_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chargedplating
Storm
2
chargedplating
Storm
3
immobilizedImmobilized (Tech) – Unable to move.
4
movementSlowedSlowed (Tech) – Movement speed reduced.
5
abl_tr_va_blitzBattering Blitz – Movement speed increased. Storm improved.
6
chargedplating
Storm
7
abl_tr_va_blitz
Battering Blitz Lockout
  • [0s] [not displayed]
    chargedplatingEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 10m to melee distance of TARGET
        AND
        • If CASTER has an effect with the tag tag.​abl.​trooper.​battering_blitz
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_slam.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.162
      - Standard Health Percent Min = (float) 0.102
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.32
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.storm.instant_no_charge
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.108
      - Standard Health Percent Min = (float) 0.068
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.88
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.trooper.storm.storm_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.108
      - Standard Health Percent Min = (float) 0.068
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.88
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    chargedplatingEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • [2s]
    immobilizedImmobilized (Tech)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [2s]
    movementSlowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [hidden] [0s] [not displayed]
    chargedplatingEffect #6

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [15s]
    abl_tr_va_blitz Battering Blitz Lockout

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function