1. Abilities
  2. test
  3. austin
  4. dfa_prototype_clone2

[dfa_prototype_clone2]

jetcharge

[dfa_prototype_clone2]

Rush forward with your jetpack, dealing light damage and knocking down all targets in your path for 3 seconds. Generates 2 heat.

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Conditions

Metadata

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Related effects, buffs and debuffs

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Ability activation
1
jetcharge
[dfa_prototype_clone2]
2
jetcharge
[dfa_prototype_clone2]
3
jetcharge
[dfa_prototype_clone2]
4
flamethrower
Residual Heat
  • [0s]
    jetcharge[dfa_prototype_clone2]

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3.75, 25° pitch, 0° yaw
    • Play appearance epp.test.austin.dfa_prototype
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 0.5
      - Travel Time = (time) 0s
    • Restore 2 of TARGET's action points, causing no threat
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [1.5s]
    jetcharge[dfa_prototype_clone2]

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.test.austin.dfa_prototype_smoke
  • [3s]
    jetcharge[dfa_prototype_clone2]

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 10° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 25
      - Standard Health Percent Min = (float) 15
      - Damage Modifier = (float) 0
    • Play appearance epp.test.austin.dfa_prototype_impact
  • [5s]
    flamethrowerResidual Heat