Kick of Awesome
Kick of Awesome
A most powerful kick
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141006622980477228 |
Combat log ID: | 2211706293977088 |
FQN: | abl. |
Star Wars name: | Kick of Awesome |
Other languages: | [Kick of Awesome] [Kick of Awesome] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141144739972872046 FQN: abl. test. combat. kyle. explosive_ kick/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. kyle. explosive_kick. attack_appear - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.22
- Standard Health Percent Min = (float) 0.18
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141143640461243547 FQN: abl. test. combat. kyle. explosive_ kick/0/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. kyle. explosive_kick. impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.27
- Standard Health Percent Min = (float) 0.23
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.8, 89° pitch, 0° yaw