1. Abilities
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. predator_droid
  7. stealth

Stealthed Pursuit Mode

stealth

Stealthed Pursuit Mode

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealthStealthed Pursuit Mode – Movement speed greatly increased. Very difficult to detect. Immune to taunt effects.
2
stealthStealthed Pursuit Mode – Movement speed greatly increased. Very difficult to detect. Immune to taunt effects.
  • [0.5s]
    stealthStealthed Pursuit Mode
    Movement speed greatly increased. Very difficult to detect. Immune to taunt effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.stealth.cast_instant, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    stealthStealthed Pursuit Mode
    Movement speed greatly increased. Very difficult to detect. Immune to taunt effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Increased Stealth Level, increase by 200
    • Set movement speed to 180%
    • Put TARGET into stealth
    • Play appearance epp.agent.stealth.loop, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

    Perform the following actions:

    • Set attack wave to #2
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit, dependent on calling effect