Stealthed Pursuit Mode
Stealthed Pursuit Mode
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.1.1 |
Global ID: | 16141006940305581717 |
Combat log ID: | 4389426511740928 |
FQN: | abl. |
Star Wars name: | Stealthed Pursuit Mode |
Other languages: | Tarn-Verfolgungsmodus Mode poursuite furtive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0.5s]
Stealthed Pursuit Mode
Movement speed greatly increased. Very difficult to detect. Immune to taunt effects.Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. buff. taunt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Global ID: 16141064735702503904 FQN: abl. operation. dxun. boss. holding_ pens. predator_ droid. stealth/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectstealth. cast_instant - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- [does not expire]
Stealthed Pursuit Mode
Movement speed greatly increased. Very difficult to detect. Immune to taunt effects.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 30s # occurrences: 0 Tags: tag. abl. buff. stealth Conditions: - Can only be called by other effects
Global ID: 16141065835214134837 FQN: abl. operation. dxun. boss. holding_ pens. predator_ droid. stealth/6/2 - 1
- When effect is applied
Perform the following actions:
- Modify stat Increased Stealth Level, increase by 200
- Set movement speed to 180%
- Put TARGET into stealth
- Play appearance epp.
agent. , dependent on calling effectstealth. loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- 2
- When effect ticks the 1st time
Only when the following conditions are met:
- If CASTER does not have one effect from [trigger_generator_transition]
[trigger_generator_transition]
FQN: abl.operation.dxun.boss.holding_pens.predator_droid.trigger_generator_transition
Perform the following actions:
- Set attack wave to #2
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectstealth. exit