Proximity Detector
Proximity Detector
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141007757823716865 |
Combat log ID: | 2058251407458304 |
FQN: | abl. |
Star Wars name: | Proximity Detector |
Other languages: | Annäherungsdetektor Détecteur de proximité |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141057746790158155 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. hk47. proximity_ detector/2/1 - Set Stack Limit
- 1
- When PC/NPC receives an effect from Force Leap, not more than every 1s
Force Leap
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.
FQN: abl.jedi_knight.force_leap
- When PC/NPC receives an effect from Zealous Leap, not more than every 1s
Zealous Leap
Leaps to a target, dealing <<1>> weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.
FQN: abl.jedi_knight.skill.focus.zealous_leap
- When PC/NPC receives an effect from Jet Charge, not more than every 1s
Jet Charge
Jet to a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Using Jet Charge grants Battering Ram, resetting the cooldown of Jet Charge and increasing movement speed by 30% for 6 seconds. While Battering Ram is active, Jet Charge may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds.
FQN: abl.bounty_hunter.jet_charge
- When PC/NPC receives an effect from Storm, not more than every 1s
Storm
Storm a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Using Storm grants Battering Blitz, resetting the cooldown of Storm and increasing movement speed by 30% for 6 seconds. While Battering Blitz is active, Storm may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds.
FQN: abl.trooper.storm
- When PC/NPC receives an effect from Obliterate, not more than every 1s
Obliterate
Jumps to a target, dealing <<1>> weapon damage and immobilizing it for <<2>> second. Can be used while immobilized. Strikes with both weapons if dual wielding.
FQN: abl.sith_warrior.skill.rage.obliterate
- When PC/NPC receives an effect from Force Charge, not more than every 1s
Force Charge
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.
FQN: abl.sith_warrior.force_charge
Override target to:
- Attacker
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
trooper. , dependent on calling effectreflective_shield. tick
- When PC/NPC receives an effect from
- [hidden] [0.7s]
Effect #2Slot: Debuff Duration: 0.7s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.7s
- Max Duration = (time) 0.7s
Conditions: - Can only be called by other effects
Global ID: 16141054448255276466 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. hk47. proximity_ detector/2/2 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 30° pitch, 0° yaw
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
agent. , dependent on calling effectcover_pulse. cast_instant