1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. cheketta
  7. iron_curtain

Iron Curtain

carbonitereinforcedshield

Iron Curtain

Cheketta is shielded from all attacks after knocking back nearby targets.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.bal.chekette

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonitereinforcedshield
Iron Curtain
2
carbonitereinforcedshield
Iron Curtain
3
carbonitereinforcedshieldIron Curtain – Temporarily invulnerable to all damage, stuns, and knockbacks.
  • [hidden] [0s] [not displayed]
    carbonitereinforcedshieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.determination.determination_cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    carbonitereinforcedshieldEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.5, 30° pitch, 0° yaw
  • [30s]
    carbonitereinforcedshieldIron Curtain
    Temporarily invulnerable to all damage, stuns, and knockbacks.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.ironfist.shield_tick
  • 2
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Mark as neutralized
    • Stun the TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.lesser_healing_scan.lesser_healing_scan_cast, dependent on calling effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.lesser_healing_scan.lesser_healing_scan_heal, dependent on calling effect