1. Abilities
  2. agent
  3. leg_shot

Leg Shot

cripplingfire

Leg Shot

Fires a shot that deals <<1>> weapon damage and immobilizes the target for <<2[%d/%d/%d]>> seconds. Direct damage dealt after 2 seconds ends the effect prematurely.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.sniper.virulence.9
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cripplingfire
Leg Shot
2
immobilizedImmobilized (Physical) – Unable to move.
3
movementSlowedSlowed (Physical) – Movement speed reduced.
4
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [0s]
    cripplingfireEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.43
      - Coefficient = (float) 0.86
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [5s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 25%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [5s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect