1. Abilities
  2. npc
  3. ability
  4. force
  5. force_wave

Force Wave

shockwave

Force Wave

Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.star_fortress.paladin.knight_force
  • class.npc.flashpoint.star_fortress.trash.knight_force

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Force Wave
2
shockwave
Force Wave
3
shockwave
Force Wave
  • [0s] [not displayed]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15.1m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.078
      - Standard Health Percent Min = (float) 0.038
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.58
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.shockwave.cast_instant_player
  • [0s] [not displayed]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.3, 35° pitch, 0° yaw
  • [hidden] [1.5s]
    shockwaveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation