[04_01]
[04_01]
Ball Lightning and Leeching Strike or Psychokinetic Blast and Serenity Strike increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141009470896193266 |
Combat log ID: | 3699092123287552 |
FQN: | abl. |
Star Wars name: | [04_01] |
Other languages: | [04_01] [04_01] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. setbonus. hdps1. light. 04_ 01 abl. itm. set_ bonus. 2_ pc Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141107264437511136 FQN: abl. itm. setbonus. endgame. hdps1. light. 04_ 01/5/1 - Set Stack Limit
- 1
- After Ball Lightning is activated by CASTER, not more than every 30s
Ball Lightning
Blasts the target with a ball of lightning for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Shock.
FQN: abl.sith_inquisitor.skill.deception.ball_lightning
- After Leeching Strike is activated by CASTER, not more than every 30s
Leeching Strike
Saps the life away from an enemy, dealing <<1>> weapon damage to the target and healing you for 100% of the damage dealt. Replaces Maul.
FQN: abl.sith_inquisitor.skill.hatred.leeching_strike
- After Serenity Strike is activated by CASTER, not more than every 30s
Serenity Strike
Redistributes life from an enemy, dealing <<1>> weapon damage to the target and healing you for 100% of the damage dealt. Replaces Shadow Strike.
FQN: abl.jedi_consular.skill.serenity.serenity_strike
- After Psychokinetic Blast is activated by CASTER, not more than every 30s
Psychokinetic Blast
Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Project.
FQN: abl.jedi_consular.skill.infiltration.psychokinetic_blast
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Stalker's Damage Bonus
Damage is increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. hdps1. light. 03_ 01 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141110562972395161 Combat log ID: 3699092123287814 FQN: abl. itm. setbonus. endgame. hdps1. light. 04_ 01/5/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.02