1. Abilities
  2. agent
  3. covered_escape

Covered Escape

disengagesniper

Covered Escape

Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.sniper.virulence.1
  • apc.tutorial.agent.sniper.marksmanship.1
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base
  • apc.tutorial.agent.sniper.engineering.1
Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disengagesniper
Covered Escape
2
disengagesniper
Covered Escape
3
disengagesniperCovered Escape – Defense increased.
4
entrenchEntrench – Immune to all controlling effects.
5
hustleSeek Cover – Movement speed increased. Immune to movement impairing effects.
6
disengagesniper
Covered Escape
7
disengagesniper
Corrosive Mine
8
movementslowedSlowed (Tech) – Movement speed reduced.
  • [6s]
    hustleSeek Cover
    Movement speed increased.
    Immune to movement impairing effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 150%
    • Play appearance epp.smuggler.hustle.cast, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root, tag.abl.debuff.snare
  • [hidden] [8s]
    disengagesniperEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.skill.xp1.proc3, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    disengagesniperCorrosive Mine

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.013
      - Standard Health Percent Min = (float) 0.013
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.13
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [1s]
    movementslowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect