Energy Burst
Energy Burst
Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once. Applies Energy Burn, dealing damage over 3 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141020526898883685 |
Combat log ID: | 3388896700268544 |
FQN: | abl. |
Star Wars name: | Energy Burst |
Other languages: | Energie-Ausbruch Rafale d'énergie |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. energy_ burst_ dmg Global ID: 16141026056412709901 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER has at least 4 effects with the tag tag.abl.bounty_hunter.energy_burst_charges
Failure message: Requires Energy Lode
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_burst. instant_cast_4charges - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.089
- Standard Health Percent Min = (float) 0.079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 3 effects with the tag tag.abl.bounty_hunter.energy_burst_charges
Failure message: Requires Energy Lode
- If previous subeffect did not meet all conditions
- If CASTER has at least 3 effects with the tag tag.abl.bounty_hunter.energy_burst_charges
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_burst. instant_cast_3charges - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.089
- Standard Health Percent Min = (float) 0.079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Add effect #8 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 2 effects with the tag tag.abl.bounty_hunter.energy_burst_charges
Failure message: Requires Energy Lode
- If previous subeffect did not meet all conditions
- If CASTER has at least 2 effects with the tag tag.abl.bounty_hunter.energy_burst_charges
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_burst. instant_cast_2charges - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.089
- Standard Health Percent Min = (float) 0.079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER, Combat Math Only
- Add effect #8 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_burst. instant_cast_1charge - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.089
- Standard Health Percent Min = (float) 0.079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER
- Add effect #7 to TARGET from CASTER, Combat Math Only
- Add effect #8 to TARGET from CASTER
- [3s]
Energy Burn
Periodic elemental damage.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141024956901081776 Combat log ID: 3388896700268816 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. energy_burn. burn_loop
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.005
- Standard Health Percent Min = (float) 0.005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [12s]
Lingering Heat
Periodic elemental damage.Slot: Debuff Duration: 12s On death: Effect is removed Tick rate: 3s (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has the ablity Lingering Heat
Lingering Heat
Energy Burst applies an additional burn dealing <<1>> elemental damage over 12 seconds.
FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier1.lingering_heat
- If TARGET is alive
- Can only be called by other effects
- If CASTER has the ablity
Global ID: 16141023857389453667 Combat log ID: 3388896700268832 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. energy_burn. burn_loop
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.015
- Standard Health Percent Min = (float) 0.015
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.15
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [18s]
Power Burst
Damage of Flame Burst and Thermal Detonator increased.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Flame Burst,Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
Thermal Detonator)Thermal Detonator
Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.
FQN: abl.bounty_hunter.skill.advanced_prototype.thermal_detonator
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141022757877833494 Combat log ID: 3388896700268840 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 16%bounty_ hunter. thermal_ detonator_ dd - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 16%bounty_ hunter. flame_ burst
- 2
- When character deals Kinetic damage with tags tag.
abl. and tag.bounty_hunter. thermal_detonator_dd abl. bounty_hunter. flame_burst
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.
- [18s]
Power Burst
Damage of Flame Burst and Thermal Detonator increased.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 3 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Flame Burst,Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
Thermal Detonator)Thermal Detonator
Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.
FQN: abl.bounty_hunter.skill.advanced_prototype.thermal_detonator
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141021658366205401 Combat log ID: 3388896700268846 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 12%bounty_ hunter. thermal_ detonator_ dd - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 12%bounty_ hunter. flame_ burst
- 2
- When character deals Kinetic damage with tags tag.
abl. and tag.bounty_hunter. thermal_detonator_dd abl. bounty_hunter. flame_burst
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.
- [18s]
Power Burst
Damage of Flame Burst and Thermal Detonator increased.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 2 Max stacks: 2 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Flame Burst,Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
Thermal Detonator)Thermal Detonator
Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.
FQN: abl.bounty_hunter.skill.advanced_prototype.thermal_detonator
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141020558854577036 Combat log ID: 3388896700268850 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 8%bounty_ hunter. thermal_ detonator_ dd - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 8%bounty_ hunter. flame_ burst
- 2
- When character deals Kinetic damage with tags tag.
abl. and tag.bounty_hunter. thermal_detonator_dd abl. bounty_hunter. flame_burst
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.
- [18s]
Power Burst
Damage of Flame Burst and Thermal Detonator increased.Slot: Buff Duration: 18s On death: Effect is removed Initial stacks: 1 Max stacks: 1 # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. trooper. power_ burst_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Flame Burst,Flame Burst
Fires a burst of flame at the target that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.flame_burst
Thermal Detonator)Thermal Detonator
Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.
FQN: abl.bounty_hunter.skill.advanced_prototype.thermal_detonator
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.power_burst_effect
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141019459342948927 Combat log ID: 3388896700268854 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 4%bounty_ hunter. thermal_ detonator_ dd - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 4%bounty_ hunter. flame_ burst
- 2
- When character deals Kinetic damage with tags tag.
abl. and tag.bounty_hunter. thermal_detonator_dd abl. bounty_hunter. flame_burst
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. energy_ burst abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. bounty_ hunter. heat_ ability Conditions: - <
- If CASTER has the ablity Heat Zone
Heat Zone
When Energy Burst deals damage to a target, it hits up to 3 additional targets with Energy Burst's intial damage within 5 meters.
FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier1.heat_zone
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
- If CASTER has the ablity
Global ID: 16141018359831320802 FQN: abl. bounty_ hunter. skill. advanced_ prototype. energy_ burst/48/8 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.089
- Standard Health Percent Min = (float) 0.079
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.84
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectskill. energy_burn. burn_loop