1. Abilities
  2. agent
  3. skill
  4. utility
  5. ballistic_damper

Ballistic Dampers

durablearmors

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs 30% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.virulence_mods
  • apc.agent.sniper.utility
  • apc.test.cdurel.class_prototypes.age_smu.virulence_loadouts.b
  • apc.test.cdurel.class_prototypes.age_smu.virulence_loadouts.a
  • apc.agent.sniper.marksmanship_mods
  • apc.agent.sniper.engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_marksmanship_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence_mods
  • apc.test.cdurel.class_prototypes.age_smu.marksmanship_loadouts.b
  • apc.test.cdurel.class_prototypes.age_smu.marksmanship_loadouts.a
  • apc.test.aalkhatib.sniperboost
  • apc.test.cdurel.class_prototypes.age_smu.engineering_loadouts.b
  • apc.test.cdurel.class_prototypes.age_smu.engineering_loadouts.a

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
durablearmors
Ballistic Dampers
2
3
durablearmorsBallistic Dampers – Absorbs damage.
  • [does not expire]
    durablearmorsBallistic Dampers
    Absorbs damage.

  • 1
    • Before NPC with this effect takes damage, not more than every 1.5s

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.3
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • Play appearance epp.agent.skill.marksmanship.ballistic_dampers, dependent on calling effect
  • 2
    • When CASTER is moving
    • When character receives an effect with tags tag.abl.debuff.break_cover

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.agent.skill.marksmanship.ballistic_dampers, dependent on calling effect