1. Abilities
  2. agent
  3. skill
  4. lethality
  5. lethal_strike

Lethal Strike

abl_ag_op_lethal_strike

Lethal Strike

Ambushes an enemy for <<1>> kinetic damage and <<3>> internal damage. If used while stealthed, deals <<2>> kinetic damage, <<4>> internal damage, and grants a Tactical Advantage.

Replaces Backstab.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.operative.lethality.4
  • apc.agent.operative.lethality
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_lethal_strike
Lethal Strike
2
abl_ag_op_lethal_strike
Lethal Strike
3
immobilizedImmobilized (Physical) – Unable to move.
4
abl_ag_op_lethal_strike
Lethal Strike
5
abl_ag_op_lethal_strike
Lethal Strike
6
movementSlowedSlowed (Physical) – Movement speed reduced.
7
abl_ag_op_mordant_susceptibilityAugmented Toxins – Critical chance and critical multiplier of periodic effects increased.
8
thrownThrown – Unable to act.
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Play appearance epp.agent.lethal_strike.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.151
      - Standard Health Percent Min = (float) 0.111
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.agent.lethal_strike.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.177
      - Standard Health Percent Min = (float) 0.137
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.574
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.122
      - Standard Health Percent Min = (float) 0.082
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.02
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.142
      - Standard Health Percent Min = (float) 0.102
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.22
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [6s]
    abl_ag_op_mordant_susceptibilityAugmented Toxins
    Critical chance and critical multiplier of periodic effects increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.skill.lethality.erosive_efficacy, dependent on calling effect
    • Modify meta stat Tech Critical Chance for effects from tag tag.abl.agent.damage_over_time, increase by 0.3
    • Modify meta stat Tech Critical Damage Bonus for effects from tag tag.abl.agent.damage_over_time, increase by 0.3
    • Modify meta stat Tech Critical Chance for effects from tag tag.abl.agent.heal_over_time, increase by 0.3
    • Modify meta stat Tech Critical Damage Bonus for effects from tag tag.abl.agent.heal_over_time, increase by 0.3