Adrenaline Rush
Adrenaline Rush
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141024171739058747 |
Combat log ID: | 4281979314896896 |
FQN: | abl. |
Star Wars name: | Adrenaline Rush |
Other languages: | Adrenalinrausch Montée d'adrénaline |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140949403494428256 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. adrenaline_ rush/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. adrenaline_rush. cast - Add effect #2 to TARGET from CASTER
- [does not expire]
Fired Up
Triggers an Adrenaline Rush when damage brings your health low.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. health_ monitor Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140950503006052405 Combat log ID: 4281979314897253 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. adrenaline_ rush/5/2 - Set Stack Limit
- 1
- When character takes damage, not more than every 1s
Only when the following conditions are met:
- <
- <AND
- If hitpoints of CASTER ≤ 60%
- <
- If CASTER does not have the talent Adrenal Surge
Adrenal Surge
Adrenaline Rush triggers at, and can heal you up to, 60% of your maximum health. Additionally, Adrenaline Rush lasts 2 seconds longer and heals for twice as much each time it restores health.
FQN: tal.trooper.skill.utility.adrenal_surge
- If hitpoints of CASTER ≤ 35%
- If CASTER does not have the talent
- <AND
Perform the following actions:
- [10s]
Adrenaline Rush
Maintaining health level.Slot: Buff Duration: 10s On death: Effect is removed Tick rate: 0.2s (50 ticks) # occurrences: 1 Tags: tag. abl. trooper. adrenaline_ rush Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140951602517680778 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. adrenaline_ rush/5/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- Interrupt ability but do not prevent follow-up usage
- Delay next ability by 1.5s (GCD)
- Play appearance epp.
trooper. adrenaline_rush. buff - Modify cooldown of [holotraverse_to_holdout] by -100%
[holotraverse_to_holdout]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse_to_holdout
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If hitpoints of CASTER ≤ 60%
- If CASTER is alive
Perform the following actions:
- Heal the TARGET for (0.75% of its HP), causing no threat
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.3
- Modify stat Damage Reduction: Energy, increase by 0.3
- Modify stat Damage Reduction: Internal, increase by 0.3
- Modify stat Damage Reduction: Kinetic, increase by 0.3
- [hidden] [does not expire]
[HIDDEN]AR TriggeredSlot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. ar_ triggered Conditions: - Can only be called by other effects
Global ID: 16140952702029308767 Combat log ID: 4281979314897290 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. adrenaline_ rush/5/4 - 1
- When effect is applied
Perform the following actions:
- Set attack wave to #6
- [hidden] [2s]
Effect #5Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140953801540937004 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. adrenaline_ rush/5/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. ultimate_hunter_break - Delay next ability by 2.5s (GCD)
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. ultimate_hunter_break_out