1. Abilities
  2. exp
  3. uprisings
  4. makeb
  5. shaft
  6. boss_2
  7. velloc
  8. aoe_circle

Smash

advanced_seismic_grenade

Smash

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_seismic_grenade
Smash
2
advanced_seismic_grenade
Smash
3
advanced_seismic_grenade
Smash
4
advanced_seismic_grenade
Smash
5
advanced_seismic_grenade
Smash
  • [hidden] [does not expire]
    advanced_seismic_grenadeEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.05s]
    advanced_seismic_grenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.uprisings.makeb.shaft.boss_2.velloc.aoe_circle_attack, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.25s]
    advanced_seismic_grenadeEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is not a companion
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.56
      - Standard Health Percent Min = (float) 0.54
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.25
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.palace.boss.raptus.deadly_slash.target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    advanced_seismic_grenadeEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3.5, 15° pitch, 0° yaw
  • [hidden] [4s]
    advanced_seismic_grenadeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation