1. Abilities
  2. test
  3. rmilner
  4. magnetic_attrition

Magnetic Attrition

Magnetic Attrition

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Magnetic Attrition
2
chainlightningMagnetic Attrition – Periodic energy damage. Dealing damage to nearby friendlies. Cannot be cleaned.
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 30m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​machine.​bmf_droid_01_has_magnetic_attrition
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.magnetic_attrition_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [15s]
    chainlightningMagnetic Attrition
    Periodic energy damage. Dealing damage to nearby friendlies.
    Cannot be cleaned.


  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.magnetic_attrition_target
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0