Reactor Explosion
Reactor Explosion
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141027228278781595 |
Combat log ID: | 634877770727424 |
FQN: | abl. |
Star Wars name: | Reactor Explosion |
Other languages: | Reaktorexplosion Explosion de réacteur |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [14.2s]
Reactor Explosion
Your muscles have seized...Slot: Debuff Duration: 14.2s On death: Effect is removed Tick rate: 11s (1 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 14.2s
- Max Duration = (time) 0s
Global ID: 16141033659602737515 FQN: abl. quest. location. hoth. class. bounty_ hunter. reactor_ explosion/0/1 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 50m
Perform the following actions:
- Immobilize but allow rotation
- 2
- When effect ticks (100% chance)
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- Play appearance epp.
quest. location. hoth. class. bounty_hunter. reactor_explosion_shielded
- 3
- When effect ticks (100% chance)
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- If TARGET does not have any effect from the ability Thermal Shield
Thermal Shield
Protects the user from most forms of radiation as well as temperatures of up to 1,600 degrees celcius.
FQN: abl.quest.location.hoth.class.bounty_hunter.thermal_shield
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- Play appearance epp.
quest. location. hoth. class. bounty_hunter. reactor_explosion_unshielded
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Stun the TARGET
- [3s]
Reactor Explosion
The shockwave consumes you...Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16141034759114365734 FQN: abl. quest. location. hoth. class. bounty_ hunter. reactor_ explosion/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 200
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [3s]
Reactor Explosion
Your flesh smolders as the inferno consumes you...Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16141035858625992177 FQN: abl. quest. location. hoth. class. bounty_ hunter. reactor_ explosion/0/3 - Set Duration
- 1
- When effect ticks (100% chance)
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 500
- Amount Min = (float) 250
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0