1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. beasts
  7. charger
  8. deliberate_charge_ram

Charge Ram

forcecrush

Charge Ram

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecrush
Charge Ram
2
forcecrush
Charge Ram
3
forcecrush
Charge Ram
4
forcecrush
Charge Ram
5
knockdownKnockdown – Knocked down and unable to act.
6
forcecrush
Charge Ram
  • [hidden] [0.2s]
    forcecrushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.beasts.charger.ram_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.7m
      - Distance = 11.25m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_active
          OR
          • If TARGET = PRIMARY TARGET
          >
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect expires

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcecrushEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_active
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcecrushEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.7m
      - Distance = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​light_point.​is_light_point or tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_active
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forcecrushEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.64
      - Standard Health Percent Min = (float) 0.64
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [1.5s]
    knockdownKnockdown
    Knocked down and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 40° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [1s]
    forcecrushEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation