Ion Cell
Ion Cell
Loads your rifle with an ion powercell, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. In addition, when Ion Cell deals damage, it will also shock the target for <<2>> additional energy damage over 9 seconds. While this cell is active, armor rating is increased by 61.5%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 200%, accuracy is increased by 10%, and all damage dealt is reduced by 10%.
Replaces Plasma Cell.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141027894459119321 |
Combat log ID: | 3963919806758912 |
FQN: | abl. |
Star Wars name: | Ion Cell |
Other languages: | Ionenzelle Cellule ionique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Ranged attacks have a chance to deal additional energy damage. Armor rating, damage reduction, shield chance, threat generation, and accuracy increased. Damage dealt reduced.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.trooper. ion_ cell_ all_ damage abl. , tag.trooper. ion_ cell_ dmg abl. , tag.trooper. ion_ clip abl. trooper. clip_ ability Global ID: 16141180595126536608 FQN: abl. trooper. skill. shield_ specialist. ion_ cell/20/1 - 1
- When character deals damage (weapon mode Ranged) that does not get redirected, not more than every 1.5s (15% chance)
- When character deals damage with tags tag.
abl. and tag.trooper. stockstrike abl. trooper. high_impact_round
Override target to:
- Trigger Target
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Modify stat Armor Rating, set to 61.5%
- Modify stat Shield Chance, increase by 0.15
- Modify stat Shield Chance, increase by 0.15
- Modify stat [glance_chance], increase by 0.15
- Modify stat [glance_chance], increase by 0.15
- Modify stat Threat Generated Modifier (Percentage), increase by 2
- Modify stat Ranged Accuracy, increase by 0.1
- Modify stat Tech Accuracy, increase by 0.1
- Modify stat Damage Done Modifier (Percentage), increase by -0.1
- 3
- When effect is applied
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.05
- Modify stat Damage Reduction: Energy, increase by 0.05
- Modify stat Damage Reduction: Internal, increase by 0.05
- Modify stat Damage Reduction: Kinetic, increase by 0.05
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. ion_cell. end - Deactivate ability 16141085011603438878 – not found
- Dispel all effects from tags tag.abl.pvp.guarder
- 6
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. stockstrike
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
trooper. ion_cell. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character deals damage with tags tag.
- 7
- When character deals damage with tags tag.
abl. (weapon mode Ranged) that does not get redirectedtrooper. high_impact_round
Override target to:
- Trigger Target
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character deals damage with tags tag.
- 8
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.focus_stims
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. ion_ clip abl. trooper. clip_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER is in combat
Global ID: 16141177296591655609 FQN: abl. trooper. skill. shield_ specialist. ion_ cell/20/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. tick
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. ion_ clip abl. trooper. clip_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - If CASTER is not in combat
Global ID: 16141178396103283722 FQN: abl. trooper. skill. shield_ specialist. ion_ cell/20/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. tick
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.trooper. ion_ cell_ all_ damage abl. , tag.trooper. ion_ clip abl. trooper. clip_ ability Conditions: - Can only be called by other effects
Global ID: 16141175097568399651 FQN: abl. trooper. skill. shield_ specialist. ion_ cell/20/4 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effection_cell. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.02
- Standard Health Percent Min = (float) 0.02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER
- [9s]
Shocked
Periodic energy damage.Slot: Debuff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. shock abl. , tag.trooper. ion_ shock_ dmg abl. , tag.debuff. damage_ over_ time abl. , tag.trooper. ion_ clip abl. , tag.trooper. ion_ overloaded abl. , tag.dispel_ type. purge_ only abl. trooper. clip_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141176197080028012 Combat log ID: 3963919806759210 FQN: abl. trooper. skill. shield_ specialist. ion_ cell/20/5 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
Perform the following actions:
- Play appearance epp.
bounty_hunter. ion_cylinder. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 3
- Standard Health Percent Max = (float) 0.005
- Standard Health Percent Min = (float) 0.005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0