[03_03]
[03_03]
After activating Voltaic Slash and Thrash or Clairvoyant Strike and Double Strike your next Assassinate and Maul or Spinning Strike and Shadow Strike will critically hit. This effect can only occur once every minute.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141029082928557633 |
Combat log ID: | 3482187684904960 |
FQN: | abl. |
Star Wars name: | [03_03] |
Other languages: | [03_03] [03_03] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. set_ bonus. 6_ pc abl. itm. setbonus. hdps1. light. 03_ 03 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140958411140311258 FQN: abl. itm. setbonus. endgame. hdps1. light. 03_ 03/12/1 - Set Stack Limit
- 1
- After Voltaic Slash is activated by CASTER, not more than every 60s
Voltaic Slash
Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Voltage, which gives Shock and Ball Lightning a 50% chance to automatically trigger your Surging Charge off of its normal rate limit. Stacks up to 2 times. Replaces Thrash.
FQN: abl.sith_inquisitor.skill.deception.voltaic_slash
- After Clairvoyant Strike is activated by CASTER, not more than every 60s
Clairvoyant Strike
Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Replaces Double Strike.
FQN: abl.jedi_consular.skill.infiltration.clairvoyant_strike
- After Thrash is activated by CASTER, not more than every 60s
Thrash
Strikes the target twice. Each hit deals <<1>> weapon damage.
FQN: abl.sith_inquisitor.thrash
- After Double Strike is activated by CASTER, not more than every 60s
Double Strike
Strikes the target twice. Each hit deals <<1>> weapon damage.
FQN: abl.jedi_consular.double_strike
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
Stalker's Critical Bonus
Next Assassinate and Maul or Spinning Strike and Shadow Strike will critically hit.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140955112605426595 Combat log ID: 3482187684905218 FQN: abl. itm. setbonus. endgame. hdps1. light. 03_ 03/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Melee Critical Chance for ability Shadow Strike, increase by 1
Shadow Strike
Deals <<1>> weapon damage to a single target if used from behind the target or <<2>> weapon damage otherwise.
FQN: abl.jedi_consular.shadow_strike
- Modify meta stat Melee Critical Chance for ability Assassinate, increase by 1
Assassinate
Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.sith_inquisitor.assassinate
- Modify meta stat Melee Critical Chance for ability Maul, increase by 1
Maul
Deals <<1>> weapon damage to a single target if used from behind the target or <<2>> weapon damage otherwise.
FQN: abl.sith_inquisitor.maul
- Modify meta stat Melee Critical Chance for ability Spinning Strike, increase by 1
Spinning Strike
Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.jedi_consular.spinning_strike
- 2
- When character deals damage with tags tag.
abl. and tag.sith_inquisitor. assassinate abl. and tag.sith_inquisitor. maul abl. and tag.jedi_consular. spinning_strike abl. with result Crit that does not get redirected, delayed by 1sjedi_consular. shadow_strike
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.