Detector Droid
Detector Droid
Can detect disguised players at close range.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141029118826193897 |
Combat log ID: | 2934669548978176 |
FQN: | abl. |
Star Wars name: | Detector Droid |
Other languages: | [Detector Droid] [Detector Droid] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Detector Droid
Can scan and detect disguised players at close range.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 2s # occurrences: 1 Hydra script: hyd. test. ammer. inst_ patroller Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140986139455864728 FQN: abl. test. ammer. scooby_ doo_ detection_ scan/4/1 - Set Stack Limit
- 2
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Forward
- Sort Type = Closest
- Distance = 9m
- Angle = (float) 170
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Scanning
Scanning
Detects and reveals disguised players.
FQN: abl.test.ammer.scooby_doo_found_player
- If CASTER does not have one effect from Scanning
Scanning
Detects and reveals disguised players.
FQN: abl.test.ammer.scooby_doo_found_player
- If TARGET is stealthed
- If TARGET is alive
- If TARGET is an enemy
- If CASTER is not in combat
- If TARGET has one effect from Stationary Holo Disguise
Stationary Holo Disguise
When not moving, you will be disguised as a random container, and enemies will be unable to see you.
FQN: abl.test.ammer.scooby_doo_disguise
- If TARGET is a player
- If TARGET does not have one effect from
Perform the following actions:
- Execute hydra hook ScanPlayer