1. Abilities
  2. itm
  3. potion
  4. grenade
  5. tremor
  6. tremor_grenade_mk_5

Wynz-Tek Experimental Shockwave Device

diplomacy

Wynz-Tek Experimental Shockwave Device

Disrupts the earth beneath all targets within 6 meters of the selected area, dealing <<1>> kinetic damage and knocking them unconscious for <<2>> seconds. Damage causes this effect to end prematurely. (Cooldown: 180s). Damage dealt scales by level up to level 47.

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
diplomacy
Wynz-Tek Experimental Shockwave Device
2
diplomacy
Wynz-Tek Experimental Shockwave Device
3
blindedIncapacitated (Mental) – Unable to act. Breaks on damage.
4
blockBastioned – Protected from Cybertech Grenades
  • [0s] [not displayed]
    diplomacyEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    diplomacyEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.itm.potion.grenade.grenade_toss_earth, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 47
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.453
      - Standard Health Percent Min = (float) 0.39
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [4s]
    blindedIncapacitated (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
    • Mark as neutralized
  • 2
    • When character takes damage that does not get redirected, delayed by 0.5s

    Perform the following actions:

    • Remove this effect
  • [180s]
    blockBastioned
    Protected from Cybertech Grenades