1. Abilities
  2. flashpoint
  3. star_fortress
  4. environmental
  5. immobilize_gnk_droid

[immobilize_gnk_droid]

stimpack

[immobilize_gnk_droid]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[immobilize_gnk_droid]
2
stimpack
[immobilize_gnk_droid]
3
stimpack
[immobilize_gnk_droid]
4
stimpack
[immobilize_gnk_droid]
  • [hidden] [60s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.gnk_droid_interact, dependent on calling effect
    • Immobilize but allow rotation
    • Execute hydra hook Facing
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.gnk_droid_interact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [60s]
    stimpackEffect #2

  • 1
    • When effect ticks

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If CASTER is positioned 4m to 1,000m to center of TARGET

    Perform the following actions:

    • Remove this effect
  • 2
    • When CASTER enters combat
    • Just before NPC with this effect dies

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Resume