1. Abilities
  2. operation
  3. logic
  4. rotating_event
  5. tfb_buff

High-Priority Target

abl_bhtr_meco_emergency_response

High-Priority Target

Attributes

Conditions

Metadata

Users

Used by
  • Hypergate Remnant

    CXP: 14000

    FQN: npc.​qtr.​1x4.​raid.​asation.​enemy.​difficulty_2.​boss.​hypergate_terror.​data_core

    Hypergate Remnant
  • Hypergate Remnant

    CXP: 14000

    FQN: npc.​qtr.​1x4.​raid.​asation.​enemy.​difficulty_4.​boss.​hypergate_terror.​data_core

    Hypergate Remnant
  • Hypergate Remnant

    CXP: 14000

    FQN: npc.​qtr.​1x4.​raid.​asation.​enemy.​difficulty_1.​boss.​hypergate_terror.​data_core

    Hypergate Remnant
  • Hypergate Remnant

    CXP: 14000

    FQN: npc.​qtr.​1x4.​raid.​asation.​enemy.​difficulty_3.​boss.​hypergate_terror.​data_core

    Hypergate Remnant
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_03

Related effects, buffs and debuffs

Ability activation
1
abl_bhtr_meco_emergency_responseHigh-Priority Target – Designated as a high-priority target and will yield greater rewards.
  • [does not expire]
    abl_bhtr_meco_emergency_responseHigh-Priority Target
    Designated as a high-priority target and will yield greater rewards.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Loot Packages
      - Loot Packages = Int(10181688173911718993)