Supercharged Defense
Supercharged Defense
Activating Supercharged Gas increases your defense chance by 15% and grants immunity to interrupts for <<1[%d seconds/%d second/%d seconds]>>. In addition, your Endurance is increased by 3% and all healing received is increased by 3%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141032196013544642 |
Combat log ID: | 3634074908360704 |
FQN: | abl. |
Star Wars name: | Supercharged Defense |
Other languages: | Supergeladene Verteidigung Défense superchargée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140909284620116322 FQN: abl. bounty_ hunter. skill. utility. supercharged_ defense/8/1 - 1
- After Supercharged Kolto Gas is activated by CASTER
Supercharged Kolto Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat and increase healing done by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, Healing Scan has no cooldown and generates 5 less heat.
FQN: abl.bounty_hunter.skill.bodyguard.supercharged_gas_support
- After High Velocity Supercharged Gas is activated by CASTER
High Velocity Supercharged Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Tracer Missile, Heatseeker Missiles, Priming Shot, and Blazing Bolts grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.
FQN: abl.bounty_hunter.skill.arsenal.supercharged_gas_high_velocity
- After Supercharged Gas is activated by CASTER
Supercharged Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Missile's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.supercharged_gas
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- When effect is applied
Perform the following actions:
- Modify stat Endurance, set to 3%
- Modify stat Healing Received Modifier (Percentage), increase by 0.03
- [8s]
Supercharged Defense
Defense chance increased.
Immune to interrupts.Slot: Buff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140908185108489023 FQN: abl. bounty_ hunter. skill. utility. supercharged_ defense/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. supercharged_defense. buff_loop - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Melee Defense, increase by 0.15
- Modify stat Ranged Defense, increase by 0.15
- Modify stat Force Resistance, increase by 0.15
- Modify stat Tech Resistance, increase by 0.15