1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. enc_1
  7. sniper
  8. stun_shot

Overload Shot

fearsomecry

Overload Shot

Blasts a target for <<1[%d/%d/%d]>> weapon damage.

Attributes

Conditions

Metadata

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fearsomecry
Overload Shot
2
fearsomecryOverload Shot – Stunned.
3
fearsomecry
Overload Shot
  • [hidden] [0s]
    fearsomecryEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.snap_shot.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [3s]
    fearsomecryOverload Shot
    Stunned.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.agent.debilitate.stun_loop, dependent on calling effect
  • [hidden] [3s]
    fearsomecryEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Mark as neutralized