Grapple
Grapple
Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.1.0 |
Global ID: | 16141033879120145863 |
Combat log ID: | 4372362606673920 |
FQN: | abl. |
Star Wars name: | Grapple |
Other languages: | Ranziehen Grappin |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140912335481358158 FQN: abl. exp. 03. mek_ sha. ambient. bouncer_ grapple/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 1.6
- Standard Health Percent Min = (float) 1.6 - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140909036946473559 FQN: abl. exp. 03. mek_ sha. ambient. bouncer_ grapple/6/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0
- [3s]
Immobilized (Tech)
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140910136458101988 Combat log ID: 4372362606674236 FQN: abl. exp. 03. mek_ sha. ambient. bouncer_ grapple/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [30s]
Told
You have been warned to stay off the stage.Slot: Debuff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. exp. 03. mek_ sha. ambient. bouncer_ grapple_ warned Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
- Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140915634016242789 Combat log ID: 4372362606674246 FQN: abl. exp. 03. mek_ sha. ambient. bouncer_ grapple/6/4 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect03. mek_sha. ambient. bouncer_warning
- 2
- When effect is applied
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,1.0
- Message String = (string)
- TempStringId = (string) 2469378561934490
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4372362606674269
- Message String Id = (int) 0
- Text Size = (int) 25
- Duration In Seconds = (float) 5
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0.50
- Message String = (string)
- TempStringId = (string) 2469378561934491
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4372362606674270
- Message String Id = (int) 0
- Text Size = (int) 27
- Duration In Seconds = (float) 6
- 4
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 3
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0.10
- Message String = (string)
- TempStringId = (string) 2469378561934492
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4372362606674275
- Message String Id = (int) 0
- Text Size = (int) 30
- Duration In Seconds = (float) 7
- 5
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 4
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934483
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4372362606674276
- Message String Id = (int) 0
- Text Size = (int) 35
- Duration In Seconds = (float) 7 - Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_cast - Add effect #5 to TARGET from CASTER
- [hidden] [10s]
Effect #5Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 0 Hydra script: hyd. exp. 03. mek_ sha. world. flavor. cantina. ejection Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16140916733527871154 FQN: abl. exp. 03. mek_ sha. ambient. bouncer_ grapple/6/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Execute hydra hook Eject (object self = Target's effects)
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end