1. Abilities
  2. exp
  3. 03
  4. mek_sha
  5. ambient
  6. bouncer_grapple

Grapple

grapple

Grapple

Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple
2
grapple
Grapple
3
immobilizedImmobilized (Tech) – Unable to move.
4
4
lockoutTold – You have been warned to stay off the stage.
5
shocked
Grapple
  • [hidden] [0s]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [3s]
    immobilizedImmobilized (Tech)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [30s]
    lockoutTold
    You have been warned to stay off the stage.

  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.exp.03.mek_sha.ambient.bouncer_warning, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,1.0
      - Message String = (string)
      - TempStringId = (string) 2469378561934490
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674269
      - Message String Id = (int) 0
      - Text Size = (int) 25
      - Duration In Seconds = (float) 5
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0.50
      - Message String = (string)
      - TempStringId = (string) 2469378561934491
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674270
      - Message String Id = (int) 0
      - Text Size = (int) 27
      - Duration In Seconds = (float) 6
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0.10
      - Message String = (string)
      - TempStringId = (string) 2469378561934492
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674275
      - Message String Id = (int) 0
      - Text Size = (int) 30
      - Duration In Seconds = (float) 7
  • 5
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934483
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674276
      - Message String Id = (int) 0
      - Text Size = (int) 35
      - Duration In Seconds = (float) 7
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_cast, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [hidden] [10s]
    shockedEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Execute hydra hook Eject (object self = Target's effects)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect