1. Abilities
  2. test
  3. joshuam
  4. mtx
  5. revans_cowl_fake

Revan's Cowl

revan_cowl

Revan's Cowl

When you take damage, you have a 25% chance to summon a Force Apparition that will blast your target with lightning for 10 seconds or until you leave combat. This effect can only occur once every 2 minutes.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
revan_cowl
Revan's Cowl
2
revan_cowl
Revan's Cowl
3
revan_cowl
Revan's Cowl
4
revan_cowl
Revan's Cowl
  • [hidden] [does not expire]
    revan_cowlEffect #1

  • 1
    • When character takes damage (100% chance)

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​onhit_lockout_dps applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [10s]
    revan_cowlRevan's Cowl

  • 1
    • When effect is applied

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.mtx.relic.revans_cowl
      - Spawn In Epp = (string) epp.sith_inquisitor.force_storm.channel_loop
      - AI Mode = (int) 4
      - Location = (int) 3
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [60s]
    revan_cowlRevan's Cowl

  • [10s]
    revan_cowlRevan's Cowl

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.test.joshuam.test_lightning_strike