1. Abilities
  2. test
  3. david
  4. testing
  5. playground

[playground]

stimpack

[playground]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[playground]
2
mucus
Blast Target
3
stimpack
[playground]
4
stimpack
[playground]
5
stimpack
[playground]
  • [hidden] [0s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.rail_shot.rail_shot_fire, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    mucus Blast Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.34
      - Standard Health Percent Min = (float) 0.33
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Dispel all effects from tags tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​in_rak_rot_range
    • Add effect #3 to TARGET from TARGET
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    stimpackEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​rak_rot
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.test.david.rail_beam.laser_reflect, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    stimpackEffect #4

  • [hidden] [0.15s]
    stimpackEffect #5

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​spitting_savrip.​in_rak_rot_range

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER