1. Abilities
  2. event
  3. bounty_hunting
  4. crime_lords
  5. arkan
  6. explosive_probe

Explosive Probe

explosiveprobe

Explosive Probe

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.arkan

Related effects, buffs and debuffs

Ability activation
1
explosiveprobeExplosive Probe (Tech) – The probe will detonate when the target takes damage, or the timer elapses.
  • [20s]
    explosiveprobeExplosive Probe (Tech)
    The probe will detonate when the target takes damage, or the timer elapses.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.project
  • 2
    • Before NPC with this effect takes damage, not more than every 1s
    • When effect expires
    • When character dies

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect