1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. alderaan
  7. ambush_probe_summon_killiks

Killik Pheromone Spray

koltoinjection

Killik Pheromone Spray

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinjectionKillik Pheromones – Coated in Killik-attracting chemicals.
2
koltoinjection
Killik Pheromone Spray
3
koltoinjection
Killik Pheromone Spray
4
koltoinjection
Killik Pheromone Spray
5
koltoinjection
Killik Pheromone Spray
  • [10s]
    koltoinjectionKillik Pheromones
    Coated in Killik-attracting chemicals.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.taris.probe_summon_spray_debuff, dependent on calling effect
  • [hidden] [6s]
    koltoinjectionEffect #2

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    koltoinjectionEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_standard_m_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 1
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    koltoinjectionEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is < Elite

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_standard_r_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 3
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_strong_r_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 3
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    koltoinjectionEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is < Elite

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_weak_m_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_boss1_m_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 3
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect