1. Abilities
  2. npc
  3. ability
  4. creature
  5. dog
  6. maul

[maul]

[maul]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.melee.ability.dps.dog.howler

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[maul]
2
movementslowedSlowed (Physical) – Movement speed reduced.
3
accuracyreducedAccuracy Reduced (Physical) – Chance to hit with melee and ranged attacks reduced.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.dog.maul_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
  • [6s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_knight.disable.slow, dependent on calling effect
  • [6s]
    accuracyreducedAccuracy Reduced (Physical)
    Chance to hit with melee and ranged attacks reduced.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.dog.maul_debuff_blind, dependent on calling effect