Laze Target
Laze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141037840677665072 |
Combat log ID: | 814836900429824 |
FQN: | abl. |
Star Wars name: | Laze Target |
Other languages: | Lasermarkierung Cible amorphe |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [20s]
Laze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If TARGET does not have any effect with the tag tag.abl.itm.setbonus.rdps1.medium.laze
Global ID: 16141103311952216045 FQN: abl. agent. laze_ target/31/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. aim. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability Ambush, increase by 1
Ambush
Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.
FQN: abl.agent.skill.marksmanship.ambush
- Modify meta stat Tech Critical Chance for ability Explosive Probe, increase by 1
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.agent.skill.engineering.explosive_probe
- Modify meta stat Ranged Critical Chance for ability Cull, increase by 1
Cull
Fires a volley of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Cull, each of your poison effects on the target also deal damage.
FQN: abl.agent.skill.virulence.cull
- Modify meta stat Ranged Critical Chance for ability Takedown, increase by 1
Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
- 3
- When character deals damage with tags tag.
abl. and tag.agent. explosive_probe abl. with result Crit that does not get redirectedagent. ambush
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- 4
- When character deals damage with tags tag.
abl. with result Crit that does not get redirectedagent. takedown
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [40s]
Laze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.Slot: Buff Duration: 40s On death: Effect is removed Initial stacks: 2 Max stacks: 2 # occurrences: 1 Tags: tag. abl. agent. laze_ target_ stacks Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 40s
- Max Duration = (time) 40s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If TARGET has an effect with the tag tag.abl.itm.setbonus.rdps1.medium.laze
Global ID: 16141102212440587672 FQN: abl. agent. laze_ target/31/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. aim. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability Ambush, increase by 1
Ambush
Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.
FQN: abl.agent.skill.marksmanship.ambush
- Modify meta stat Tech Critical Chance for ability Explosive Probe, increase by 1
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.agent.skill.engineering.explosive_probe
- Modify meta stat Ranged Critical Chance for ability Cull, increase by 1
Cull
Fires a volley of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Cull, each of your poison effects on the target also deal damage.
FQN: abl.agent.skill.virulence.cull
- 3
- When character deals damage with tags tag.
abl. and tag.agent. explosive_probe abl. with result Crit that does not get redirectedagent. ambush
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- When character deals damage with tags tag.