Death from Above
Death from Above
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141038052452840868 |
Combat log ID: | 3411672911839232 |
FQN: | abl. |
Star Wars name: | Death from Above |
Other languages: | Tod von oben Mort venue du ciel |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
DFA Flight ControlSlot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140905597233853702 Combat log ID: 3411672911839488 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 3. air. death_ from_ above/9/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Play appearance epp.
qtr. flashpoint. rishi. flashpoint_1. mob. boss_3. death_from_above. cast_loop - Immobilize and prevent rotation
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Play appearance epp.
qtr. flashpoint. rishi. flashpoint_1. mob. boss_3. death_from_above. cast_loop_hard - Immobilize and prevent rotation
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.5s (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140902298698971247 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 3. air. death_ from_ above/9/2 - 1
- When effect ticks the 1st time
- When effect ticks the 3rd time
- When effect ticks the 5th time
Perform the following actions:
- Play appearance epp.
bounty_hunter. death_from_above. missile_left
- 2
- When effect ticks the 2nd time
- When effect ticks the 4th time
- When effect ticks the 6th time
Perform the following actions:
- Play appearance epp.
bounty_hunter. death_from_above. missile_right
- [hidden] [0s]
Effect #3Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140903398210599356 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 3. air. death_ from_ above/9/3 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If difficulty is set to Story Mode
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0