1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. kephess
  9. difficulty_2
  10. kephess_shout

Breath of the Masters

forcestream

Breath of the Masters

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.kephess.kephess

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestream
Breath of the Masters
2
forcestreamBreath of the Masters – You have been corrupted by the Dark Masters, and will leave a pool of corruption every 5 seconds.
3
forcestream
Breath of the Masters
4
forcestream
Breath of the Masters
5
forcestream
Breath of the Masters
  • [hidden] [0s]
    forcestreamEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.kephess.kephess_roar
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [15s]
    forcestreamBreath of the Masters
    You have been corrupted by the Dark Masters, and will leave a pool of corruption every 5 seconds.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.kephess.kephess_corruption_player
  • 2
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook void_zone
  • 3
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forcestreamEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.98
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [1.5s]
    forcestreamEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • [0s] [not displayed]
    forcestreamEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2