1. Abilities
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. charging_bull
  7. passive

[passive]

stimpack

[passive]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[passive]
2
stimpack
[passive]
3
unwaveringResolveStampede! – Immune to fear, root, sleep, physics, lift, blind and hindered Veteran Mode: This also grants immune to knockdown, stun, and snare. The fear of the Pack Leader causes a stampede, overpowering morst forms of crowd control.
  • [hidden] [does not expire]
    stimpackEffect #1

    • On Apply

    Perform the following actions:

    • Set movement speed to 160%
  • [hidden] [does not expire]
    stimpackEffect #2

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

  • [does not expire]
    unwaveringResolveStampede!
    Immune to fear, root, sleep, physics, lift, blind and hindered Veteran Mode: This also grants immune to knockdown, stun, and snare. The fear of the Pack Leader causes a stampede, overpowering morst forms of crowd control.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM
        >

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141058067679479699
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Remove this effect