1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss1
  6. electric_coil

[electric_coil]

[electric_coil]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[electric_coil]
2
abl_jc_sa_resonant_pulseShell Shocked – Unable to act and damage recieved is increased
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [15s]
    abl_jc_sa_resonant_pulseShell Shocked
    Unable to act and damage recieved is increased

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Stun the TARGET
    • Modify stat Damage Received Modifier (Percentage), increase by 1
    • Play appearance epp.flashpoint.nathema.boss.boss1.electric_coil_stun_loop, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​nathema.​boss_1.​burrowed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​nathema.​boss_1.​burrowed
    • Play appearance epp.flashpoint.nathema.boss.boss1.burrow_dust_emerge, dependent on calling effect