1. Abilities
  2. test
  3. jjary
  4. healing
  5. sorc
  6. innervate

Innervate

drainingpresence

Innervate

Heals a friendly target for <<1>> health and consumes 40 Force over the channel duration.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
drainingpresence
Innervate
2
drainingpresence
Innervate
  • [hidden] [does not expire]
    drainingpresenceEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​force_bending
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.sith_inquisitor.innervate.tick
    • Heal the TARGET with Force for 0.88*BonusHeal + 0.044*StandardHealth, causing no threat
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.innervate.end
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​force_bending_innervate
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.sith_inquisitor.recklessness
  • [0s] [not displayed]
    drainingpresenceEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Spend Force
      - Amount = (float) 9
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spend Force
      - Amount = (float) 10
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0