1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. arcanum
  7. dashade_buff

[dashade_buff]

[dashade_buff]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.excavation.roth.arcanum.dashade_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloodthirstShadow Killer – Chance to cause bleeding with every attack. Can consume bleeds to regenerate power and unlock new abilities.
2
4
bloomingshotBleeding (Physical) – Periodic internal damage.
  • [does not expire]
    bloodthirstShadow Killer
    Chance to cause bleeding with every attack. Can consume bleeds to regenerate power and unlock new abilities.

  • 1
    • When character deals damage without tags tag.abl.debuff.damage_over_time, tag.abl.debuff.bleed (weapon mode Melee), not more than every 2s (12% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • On Effect Applied
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 1s
      - Tags: tag.abl.boss.target_acquired

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is > Champion

    Perform the following actions:

  • 4
    • When effect is applied

    Perform the following actions:

  • [15s]
    bloomingshotBleeding (Physical)
    Periodic internal damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.arcanum.dashade_bleed_debuff
  • 2
    • When effect ticks
    • When stacks of this effect increase, not more than every 1s

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0