1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_15
  6. boss
  7. boss03
  8. teleport_to_player

Teleport

Teleport

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Teleport
2
Teleport
3
Teleport
  • [hidden] [6s]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss03.teleport.vanish, dependent on calling effect
    • Set attack wave to #1
  • 3
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Perform the following actions:

  • 4
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss03.teleport.appear, dependent on calling effect
    • Set attack wave to #3
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 4s
  • [hidden] [4s]
    Effect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.exp.seasons.01.ep_15.boss.boss03.teleport.teleport_anim, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Set attack wave to #2