1. Abilities
  2. bounty_hunter
  3. close_and_personal

Close and Personal

meleetankunlock

Close and Personal

Increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area attacks vents 2 heat and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.1
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.1
  • apc.tutorial.bounty_hunter.powertech.shield_tech.1

Related effects, buffs and debuffs

Ability activation
1
meleetankunlock
Close and Personal
  • [hidden] [does not expire]
    meleetankunlockEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character takes damage that does not get redirected, not more than every 3s from tag tag.abl.utility.is_aoe without tags tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Restore 2 of TARGET's energy, causing no threat
    • Heal the TARGET for (2.5% of its HP), causing no threat
  • 3
    • When character takes damage that does not get redirected, not more than every 3s from tag tag.abl.utility.is_aoe without tags tag.abl.debuff.damage_over_time

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0