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Sabotage Charge

explosiveprobe

Sabotage Charge

Puts a sabotage charge on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Can only be used from cover.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Sabotage Charge
3
1
demochargeContingency Charges – The charges detonate when damaged by blaster fire.
  • [0s]
    explosiveprobeSabotage Charge

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.smuggler.sabotage_charge.cast_instant, dependent on calling effect
  • [20s]
    explosiveprobeSabotage Charge (Tech)
    The charge detonates when damaged.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.sabotage_charge.target
  • 2
    • Before NPC with this effect takes damage, not more than every 1s
    • When character dies

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.23
      - Standard Health Percent Min = (float) 0.21
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 2.25
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.smuggler.multi_charge
    • Remove this effect
  • [10s]
    demochargeContingency Charges
    The charges detonate when damaged by blaster fire.

  • 1
    • When character takes damage (weapon mode Ranged), not more than every 1.5s (100% chance), delayed by 1.5s

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.047
      - Standard Health Percent Min = (float) 0.047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.47
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0