1. Abilities
  2. test
  3. jasona
  4. test_slash

[test_slash]

overHeadStrike

[test_slash]

Slashes a target. Knocks down weak/standard enemies and slows the target if the caster has at least one point spent in the Dazing Slash skill (in the Jedi Knight Expertise skill set)

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overHeadStrike
[test_slash]
2
thrownKnockdown – Prone and unable to act.
3
movementSlowedSlowed – Movement speed reduced
  • [0s] [not displayed]
    overHeadStrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.overhead_strike.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(63, 32, 1)

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16141162806875390079 – not found
        AND
        • If Result
          - Negated = (bool) false
          - Results Option: Combat Math Only = (bool) false
          - Results Option: Match All = (bool) false
          - Results = Int(63, 32, 1)
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.overhead_strike.knockdown
    • Stun the TARGET
  • [3s]
    movementSlowedSlowed
    Movement speed reduced

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%