1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. creature_knockback_wave

Shockwave Slam

sonicboom

Shockwave Slam

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.excavation.roth.ilum.creature_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicboom
Shockwave Slam
2
sonicboom
Shockwave Slam
3
sonicboom
Shockwave Slam
4
sonicboom
Shockwave Slam
5
thrownKnockdown – Prone and unable to act.
  • [hidden] [1s]
    sonicboomEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_slam_wave_cast, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    sonicboomEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Target
      - Sort Type = Closest
      - Radius = 3m
      - Distance = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    sonicboomEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    sonicboomEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_slam_wave_impact, dependent on calling effect
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [1.6s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 75° pitch, 0° yaw
    • Stun the TARGET