1. Abilities
  2. jedi_consular
  3. skill
  4. utility
  5. telekinetic_defense

Telekinetic Defense

unleash

Telekinetic Defense

Your Force Armor reverberates with Force energy, blasting attackers for <<1>> energy damage when it absorbs direct damage to you. This effect does not affect Force Armors placed on allies and cannot occur more than once each second.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.sage.utility
  • apc.jedi_consular.sage.telekinetics_mods
  • apc.jedi_consular.sage.balance_mods
  • apc.boosted.utility.telekinetics
  • apc.jedi_consular.sage.seer_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unleash
Telekinetic Defense
2
unleashTelekinetic Defense – Deals retaliatory energy damage to attackers.
  • [30s]
    unleashTelekinetic Defense
    Deals retaliatory energy damage to attackers.

  • 1
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​proficiency.​armor.​light applied by CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.telekinetic_defense.proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.telekinetic_defense.cast_loop, dependent on calling effect
  • 3
    • When character receives an effect with tags tag.abl.jedi_consular.force_armor_universal_dispel

    Perform the following actions:

    • Remove this effect