1. Abilities
  2. test
  3. qa
  4. ppetraitis
  5. removeddamage_test

[removeddamage_test]

abl_sm_gs_extra_shrapnel

[removeddamage_test]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_gs_extra_shrapnel
[removeddamage_test]
2
abl_sm_gs_extra_shrapnelExplosive Probe – The probe detonates when damaged.
  • [hidden] [0s]
    abl_sm_gs_extra_shrapnelEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.summon
  • 2
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [20s]
    abl_sm_gs_extra_shrapnelExplosive Probe
    The probe detonates when damaged.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.summon_no_anim, dependent on calling effect
  • 2
    • When character dies
    • Before NPC with this effect takes damage that does not get redirected, not more than every 1.5s

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.292
      - Standard Health Percent Min = (float) 0.252
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.72
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect