Fatality
Fatality
Shiv triggers Fatality, which makes your next Corrosive Assault regrant Tactical Advantage and cost no energy. This effect cannot occur more than once every 10 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141048394703855507 |
Combat log ID: | 3202769997529088 |
FQN: | abl. |
Star Wars name: | Fatality |
Other languages: | Fatalität Fatalité |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141046858429872352 FQN: abl. agent. skill. lethality. fatality/9/1 - 1
- After an ability is activated with tags tag.
abl. by CASTER, not more than every 10sagent. trigger_fatality
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [15s]
Fatality
Next Corrosive Assault regrants Tactical Advantage and costs no energy.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. fatality Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141045758918244013 FQN: abl. agent. skill. lethality. fatality/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc2 - Modify meta stat Ability Energy Cost for ability Corrosive Assault, percent of base = -1 | 0 | 0
Corrosive Assault
Executes your Tactical Advantage to fire a volley of corrosive shots, dealing <<1>> weapon damage and causing your periodic poison effects on the target to also deal damage. Requires and consumes a Tactical Advantage.
FQN: abl.agent.skill.lethality.corrosive_assault
- [hidden] [0.1s]
Effect #3Slot: Buff Duration: 0.1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141044659406615646 FQN: abl. agent. skill. lethality. fatality/9/3 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. agent. ta_ granter Conditions: - Can only be called by other effects
Global ID: 16141043559894987275 FQN: abl. agent. skill. lethality. fatality/9/4 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function