Sleep Dart
Sleep Dart
Puts the target to sleep for 8 seconds. Damage will break the effect prematurely.
NOTE - Balanced for Caster NPCs.
Attributes
Type: | active |
Activation time: | 2.5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141049458184822612 |
Combat log ID: | 4123950288207872 |
FQN: | abl. |
Star Wars name: | Sleep Dart |
Other languages: | Schlafpfeil Fléchette soporifique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16141173228264909360 FQN: abl. flashpoint. umbara. enemy. trash. sleep_ dart/8/1 - [target override] Random Enemy
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. sleep_dart. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [2s]
Sleeping (Mental)
Unable to act. Effect breaks on damage.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. dart_ ability abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is any of 8-man SM, 16-man SM, 16-man VM
- Can only be called by other effects
Global ID: 16141172128753282045 Combat log ID: 4123950288208136 FQN: abl. flashpoint. umbara. enemy. trash. sleep_ dart/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectsleep_dart. target_loop - Stun the TARGET
- Mark as neutralized
- 2
- When character takes damage with result Ok or Crit or Glance, delayed by 1s
Perform the following actions:
- Remove this effect
- [4s]
Sleeping (Mental)
Unable to act. Effect breaks on damage.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. dart_ ability abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) true
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to 8-man VM
- Can only be called by other effects
Global ID: 16141171029241653678 Combat log ID: 4123950288208142 FQN: abl. flashpoint. umbara. enemy. trash. sleep_ dart/8/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectsleep_dart. target_loop - Stun the TARGET
- Mark as neutralized
- 2
- When character takes damage with result Ok or Crit or Glance, delayed by 1s
Perform the following actions:
- Remove this effect