1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. creature_life_siphon

Dread Tentacles

koltoinjection

Dread Tentacles

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.excavation.roth.ilum.creature_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinjection
Dread Tentacles
2
koltoinjection
Dread Tentacles
3
lifedrainLifeforce Siphon (Physical) – Periodically transferring health to the Corrupted Sithspawn Experiment.
4
stimpack
Dread Tentacles
5
koltoinjection
Dread Tentacles
6
koltoinjection
Dread Tentacles
7
koltoinjection
Dread Tentacles
  • [hidden] [0s]
    koltoinjectionEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Travel Speed = (float) 1.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    lifedrainLifeforce Siphon (Physical)
    Periodically transferring health to the Corrupted Sithspawn Experiment.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_life_siphon_stun_loop, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_life_siphon_stun_end, dependent on calling effect
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    stimpackEffect #4

  • [0s] [not displayed]
    koltoinjectionEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Heal the TARGET with Force for 4*BonusHeal + (0.3 to 0.35)*StandardHealth, causing no threat
  • [hidden] [1s]
    koltoinjectionEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation